Lowering the respawn rate of NPCs and NPC reporting
Posted: Mon Jan 10, 2011 2:55 pm
I think it may be good to lower the respawn rate of NPCs in general.
As it is right now, a character may kill some NPCs, they will accurately report who did so and respawn some time later. And this kind of handicaps characters who want to kill NPCs. Because why do so if they are back in a few hours again anyway?
Additionally, NPCs who respawn that way should be weaker for some time, just like how playercharacters are weaker after being ressed.
So, to make a solid and simple suggestion, double the respawn rates of all NPCs.
Additionally I think it should be possible for someone committing a crime to get away with it. I.e. when NPCs are killed quickly, let's say in ... 60 seconds or some other way, they won't report who killed them.
As it is, right now criminals are accurately reported permanently and this further handicaps evil characters as the incentives for being evil get lower and lower.
As it is right now, a character may kill some NPCs, they will accurately report who did so and respawn some time later. And this kind of handicaps characters who want to kill NPCs. Because why do so if they are back in a few hours again anyway?
Additionally, NPCs who respawn that way should be weaker for some time, just like how playercharacters are weaker after being ressed.
So, to make a solid and simple suggestion, double the respawn rates of all NPCs.
Additionally I think it should be possible for someone committing a crime to get away with it. I.e. when NPCs are killed quickly, let's say in ... 60 seconds or some other way, they won't report who killed them.
As it is, right now criminals are accurately reported permanently and this further handicaps evil characters as the incentives for being evil get lower and lower.