Hunting by strong monsters
Posted: Tue Mar 20, 2012 12:01 pm
Hello,
I just wanted to rise another thing, maybe it's a bug maybe not, but I would rather see a different solution for the problems encountered with being hunted by npc's.
I'll just give two examples I've seen recently:
1. A giant zombie undead hunted me eight rooms straight across the forest. A medium sized char would've had a 90% death rate with such a creature (undead only is an example here, replace with other big, hunting creature). Also it did then not return to it's orginal place but did stay somewhere within the forest.
2. A group of eight orcs chased me around for several rooms (did not count them back then, but it also were more then three at least).
I do generally think this as a bit inadequate, as it usually means that if your enemy does hunt, you'll be faced with very close call. Though I do not wish to nerf the sathonite creatures in particular, I do believe it's in their interest as well that their creatures return to where they placed them, as they are often strategically placed.
So here'd be my suggestions:
- Adjust hunting in general so that the maximum hunting distance is three rooms.
I think this would be adequately enough to prevent hit and run and still allow the
char some chance to get away.
- Make the creatures unwield their weapons while they run after you. This at least
allows for some breather while getting away, though that might as well not be
wanted.
- For sathonite undead, consider if hunting really is the option. I would maybe instead suggest something like a 'heightened sense' where an undead can sense into directions it can 'look' (not buildings) and if it sees a 'good person' (aura vision, dunno), it'll rush there to attack the person. If such is implemented, remove hunting features all together. In my eyes this feature is more powerful then mere hunting, but it has the same effect, ... make hit and run less effective. For a player it'd would mean it'd have to get away 2 rooms from a satho undead before being 'save' to aid/rest/etc.
Those are only my opinion on these things I post them here to make them open for suggestion and rise the issue I see with the current thing. For me max hunting distance of 'three' rooms would be a fine solution.
I just wanted to rise another thing, maybe it's a bug maybe not, but I would rather see a different solution for the problems encountered with being hunted by npc's.
I'll just give two examples I've seen recently:
1. A giant zombie undead hunted me eight rooms straight across the forest. A medium sized char would've had a 90% death rate with such a creature (undead only is an example here, replace with other big, hunting creature). Also it did then not return to it's orginal place but did stay somewhere within the forest.
2. A group of eight orcs chased me around for several rooms (did not count them back then, but it also were more then three at least).
I do generally think this as a bit inadequate, as it usually means that if your enemy does hunt, you'll be faced with very close call. Though I do not wish to nerf the sathonite creatures in particular, I do believe it's in their interest as well that their creatures return to where they placed them, as they are often strategically placed.
So here'd be my suggestions:
- Adjust hunting in general so that the maximum hunting distance is three rooms.
I think this would be adequately enough to prevent hit and run and still allow the
char some chance to get away.
- Make the creatures unwield their weapons while they run after you. This at least
allows for some breather while getting away, though that might as well not be
wanted.
- For sathonite undead, consider if hunting really is the option. I would maybe instead suggest something like a 'heightened sense' where an undead can sense into directions it can 'look' (not buildings) and if it sees a 'good person' (aura vision, dunno), it'll rush there to attack the person. If such is implemented, remove hunting features all together. In my eyes this feature is more powerful then mere hunting, but it has the same effect, ... make hit and run less effective. For a player it'd would mean it'd have to get away 2 rooms from a satho undead before being 'save' to aid/rest/etc.
Those are only my opinion on these things I post them here to make them open for suggestion and rise the issue I see with the current thing. For me max hunting distance of 'three' rooms would be a fine solution.