@Alchemists: Seeing that the guild rules are semi-evil/evil, I do not really understand the whole "should not be placed on an good-evil axis" - it already is. Even neutral is. Everything is and must be. And I also do understand why that would not be problematic for a goodie character wanting to play an alchemist? Or does someone think it is good that goodie characters betray their ideals? First priority is potion, second is my god. I'll chase bad guys to the end of the world and back again, but if it's about my personal ability to make potions, I'll just put that aside for a moment and forget about my life's mission. Does not make any sense. Why is that not a problem? I also do not see what potion recipes has anything to do with good/evil. Just because it is possible to make some deadly potions does not mean the guild has to accept it. In general, I feel like these "dont bother me and I wont bother you" peace ambitions are really contra-productive. It really waters out much of the meaning of good/evil and pushes it to even more extremes.
Rhavaniel wrote:I think the idea is that you do not HAVE to betray your ideals... just don't become an alchemist. Nothing is forcing anyone to join the guild. Why would your character choose potions over following the will of her god? If the answer is that she wouldn't, then it is not the guild's problem but a character problem. I'm not sure why you are trying to make it the guild's problem that your character has trouble reconciling these things. It's an RP issue IMO.@Alchemists: Seeing that the guild rules are semi-evil/evil, I do not really understand the whole "should not be placed on an good-evil axis" - it already is. Even neutral is. Everything is and must be. And I also do understand why that would not be problematic for a goodie character wanting to play an alchemist? Or does someone think it is good that goodie characters betray their ideals? First priority is potion, second is my god. I'll chase bad guys to the end of the world and back again, but if it's about my personal ability to make potions, I'll just put that aside for a moment and forget about my life's mission. Does not make any sense. Why is that not a problem? I also do not see what potion recipes has anything to do with good/evil. Just because it is possible to make some deadly potions does not mean the guild has to accept it. In general, I feel like these "dont bother me and I wont bother you" peace ambitions are really contra-productive. It really waters out much of the meaning of good/evil and pushes it to even more extremes.
ewelyn wrote:*sigh* I was hoping you would have read my previous notes. It is a game problem, not an RP issue. If this is supposed to be an evil guild, then I'd argue there should be a good variant of the alchemists (which might also accept neutral characters). But with your type of reasoning, nothing can ever be a problem because it is always up to the individual. That does not make any sense. Most characters who are good should have a real problem with joining this guild, and most characters who are neutral should also have that. But since there is no alternative...
And just one more question: Would you honestly prefer that the majority of good players then raid the guild? How come every supposedly good character before ewelyn did the exact same trade-off?
First, the Alchemists are not evil at all imo, but they are also not good, they are scientists and care a nothing about religion or alignment. If then e.g a cleric joins, he will have to make up his mind what to do and what not, like every other char too. Making the alchemists and their potions "clean" for goodies would break the idea behind. And I also doubt that every Alchemist sells his soul and beliefs the way you are describing it as needed. Secondly, not all that follows taniel must be good per definition and vice versa. (And same here, an own thread maybe?)[/quote]ewelyn wrote:@Alchemists: Seeing that the guild rules are semi-evil/evil, I do not really understand the whole "should not be placed on an good-evil axis" - it already is. Even neutral is. Everything is and must be. And I also do understand why that would not be problematic for a goodie character wanting to play an alchemist? Or does someone think it is good that goodie characters betray their ideals? First priority is potion, second is my god. I'll chase bad guys to the end of the world and back again, but if it's about my personal ability to make potions, I'll just put that aside for a moment and forget about my life's mission. Does not make any sense. Why is that not a problem? I also do not see what potion recipes has anything to do with good/evil. Just because it is possible to make some deadly potions does not mean the guild has to accept it. In general, I feel like these "dont bother me and I wont bother you" peace ambitions are really contra-productive. It really waters out much of the meaning of good/evil and pushes it to even more extremes.