Like, having it tire out the horse. DAMN.Delmon wrote: My suggestion is nerf the charge ability more so by causing a cooldown of significance.
Edit: inb4 horsegoats
Moderator: Wizards
Like, having it tire out the horse. DAMN.Delmon wrote: My suggestion is nerf the charge ability more so by causing a cooldown of significance.
Drayn wrote:Zehren, the Karmassassin!
Which is surely the reason it is one of your prefered modes of attack, right?luminier wrote:I think if you ever used charge you'd realize how bad it actually is haha.
Fine fine, lets look at them....rex wrote:I'm a little confused why anyone would think cleric spells should be cast instantly. Some of your are complaining combat skills should have a delay? Why? The chance of me hitting a turtling player in PVP with a gore/special is like 5-10%. The chance of a caster hitting me with an overpower bone spear/other miracle is 100%. On top of that, a caster should not be able to move rooms while casting! Casting takes extreme mental focus and preparation. This makes no sense to me!
Here are the changes I see that need to be made:
Great, but give bone spear/pain the same chance to limit movement as trap does for other guilds then.rex wrote:-Make Trap more unique to each guild having multiple effects including trapping the person, but make it take longer to cast (removed from Sathonites as they already have Pain and Bone Spear to keep there enemy close, but changed to similar types ad effects and success rate (success rate to trap the enemy) for asrals and taniel clerics)
Fine, make unicorns blockable as other mounts and similar fighting stats. then we get even grounds....rex wrote:-Mounts have a cool down before charging again (1-5 OOC minutes), with this cool down the damage of the charge should be much greater (like the way it used to be)
Drayn wrote:Zehren, the Karmassassin!
Is that a general mount bug? Or are unicorns just extremely agile?fernao wrote:With blocking unicorns I mean blocking exits so unicorns cannot pass. Their attacks can be of course blocked or at least evaded.
I think I might have seen a pony or plowhorse blocked... Not sure. I am not sure how you plan to block a giant horse from plowing through you, though, unless you point a pointy thingie against it, waiting on it to impale itself.Delia wrote:All mounts run through blocked exits, I believe.
Drayn wrote:Zehren, the Karmassassin!
I am laughing so much, picturing giants stepping about wildly, trying to block the movements of a tiny white creature aiming to get past.rex wrote:Ironhold Giants are able to block unicorns. I believe I said this earlier in the thread also.
Drayn wrote:Zehren, the Karmassassin!