Wouldn't it naturally be in the interest of Asral to ally against the Crusaders if they want to destroy them, but always tend against the Sathos, due to the very issue of Asral taking in the humans from Sathonys, and the insects of "Sathonys" that are continually sent to war against them? I could see more complacency with Lilith followers or apathy towards self interest.anglachel wrote: Now the point alliance.
The Asral clerics can be make a alliance with every guild in the mud. There are no restriction in my opinion. It is the duty of guildleaders to decide which is best option to reach the goals of church.
If there is conflict between to guilds, the guildleader should think which side should be support, even then this side want no support.
There are there possibilities:
- It is not form interest, which side wins because the will no advantages or disadvantages for the Asral Church. Then do nothing.
- If a defeat of one side is an advantages for the guild, then attack the other side. If a victory for one side is disadvantages for the Asral guild, so
attack this side.
- Last possibility is attack both side then it makes sense
The balance of power is no goal of for the Asral Guild. It is not from interest if the 'evil' or 'good' is stronger so long the interest of Aral guild are not affect. Of course it can be a political decision to support the weaker side to have more possibilities, but this must decide the guildleader in case for case.
I do think more "neutral pulling" actions would indeed help reconcile the idea of neutrality and karma currently, because if an Asral's karma is "holy" then really pretty bad things beyond excuse and honour in many cases need be done to "neutralize" it. This creates a natural conflict with any good guilds, while evil guilds couldn't care less, which I think hurts the nature of the idea of Asral's hatred towards Sathonys, and Sathonys' towards Asral. It increases hatred of the more "holy" guilds because sure slightly good people even they believe are protected and should be, neutral is not much different, but when "neutral" is continually doing "evil" acts (just to stay in favour with their God really, when those aren't acts that even pull towards their God's idea of what is good, they are just extreme acts counteracting each other).
Geas has a lot of great players, Asrals, Sathos, Crusaders, Rangers, Thieves...there is a lot of depth in a lot of these characters and that is what makes it such a fun mud. I do things I wish I hadn't done with mine sometimes that I try to work on for the betterment of the environment, and so do most all the players here I have had experience with. It is wonderful. Just wanted to get that off my chest to say, I don't think it is even a problem with roleplaying persay so much as limitations to doing any karmitic acts that lend to neutrality.