Re: Cities/Guilds being Attacked
Posted: Tue Mar 05, 2013 7:40 pm
I really like such ideas, it would bring a lot more sense and fun into the fighting scene. Although i imagine it pretty hard to be realized, especially if you want it to be fair and even.
Nevertheless i want to add a thing i was thinking about since a while, when Asrals earthly power went from weak to great and back to weak..without making any city/keep safer, or having really higher chances to rock or protect something.
There could maybe not only be the negative aspect of an invasion but also
a positive aspect in working on defences.
Different tasks maybe given by the city commanders could allow smaller
characters to work that way against the enemy and increase the standard amount of guards or snipers for example, or add special features to the city and its lands.
I think this exists (half) already with watchtowers, revenants, treeants, four-armed fire golems or that silver circle in elvandar, but this working in your playtime for the safety of your characters home or friends when you are absent is currently given to just a few (and strong) people/guilds.
I like when undeads spread all over when sathos are active, and i would wish that each player gets the possibility to change the surface of the mud somehow in his playtime.
.. and gets the chance to go against the current "winner of the mud", that is roaming your lands and is just too strong to be attacked.
And if a city then falls or gets occupied, all those additive effects could vanish, and - it then didnt just happen because your strongest guild member or city protector was sleeping.
Nevertheless i want to add a thing i was thinking about since a while, when Asrals earthly power went from weak to great and back to weak..without making any city/keep safer, or having really higher chances to rock or protect something.
There could maybe not only be the negative aspect of an invasion but also
a positive aspect in working on defences.
Different tasks maybe given by the city commanders could allow smaller
characters to work that way against the enemy and increase the standard amount of guards or snipers for example, or add special features to the city and its lands.
I think this exists (half) already with watchtowers, revenants, treeants, four-armed fire golems or that silver circle in elvandar, but this working in your playtime for the safety of your characters home or friends when you are absent is currently given to just a few (and strong) people/guilds.
I like when undeads spread all over when sathos are active, and i would wish that each player gets the possibility to change the surface of the mud somehow in his playtime.
.. and gets the chance to go against the current "winner of the mud", that is roaming your lands and is just too strong to be attacked.
And if a city then falls or gets occupied, all those additive effects could vanish, and - it then didnt just happen because your strongest guild member or city protector was sleeping.