Praise, and a question about armour
Posted: Thu Dec 12, 2013 7:31 pm
So, first off, a little nifty detail that I noticed that's just fantastic:
Between two more or less evenly-matched opponents, skill-wise, combat seems to come down to a slogging match to see who's going to get tired first - and once one opponent is tired, they seem to get hit a LOT more frequently.
That's a seriously cool little detail that shows me that playing a fighter in this game isn't just a 'Sorry you couldn't get into/find the mages, have a consolation prize of being terrible.' situation.
My question has to do with armours and their resistance to specific weapon types.
IRL, one of the reasons most people used maces against heavily armored opponents was that while plate metal does a good job of deflecting or absorbing force across a narrow area - the edge or tip of a sword, for example - it doesn't do so as well if the force is applied across a broader area - like say the head of a mace, or a club, for instance.
I was wondering if this was coded into the game or not.
Between two more or less evenly-matched opponents, skill-wise, combat seems to come down to a slogging match to see who's going to get tired first - and once one opponent is tired, they seem to get hit a LOT more frequently.
That's a seriously cool little detail that shows me that playing a fighter in this game isn't just a 'Sorry you couldn't get into/find the mages, have a consolation prize of being terrible.' situation.
My question has to do with armours and their resistance to specific weapon types.
IRL, one of the reasons most people used maces against heavily armored opponents was that while plate metal does a good job of deflecting or absorbing force across a narrow area - the edge or tip of a sword, for example - it doesn't do so as well if the force is applied across a broader area - like say the head of a mace, or a club, for instance.
I was wondering if this was coded into the game or not.