Re: Clerics, Too strong? (minor spoilers!)
Posted: Fri Mar 20, 2015 10:13 am
i ment i see the clerics good in DEFENCE. that includes that double miracle stuff. standing somewhere and someone enters would set him quite in a bad shape.
in HUNTING, as the fight against rex, and as explained above for the taniels, all your miracles but the preparations are rather useless, especially when you need to follow your enemy.
a crit version for miracles, some way of beeing unpredictable, would change that and meanwhile the defence would be lowered with not beeing (that much) able to use the double miracle effect and the chance to be interrupted.
what i finally am suggesting is increasing clerics operation zone in hunting and decreasing clerics strength on one place.
in HUNTING, as the fight against rex, and as explained above for the taniels, all your miracles but the preparations are rather useless, especially when you need to follow your enemy.
a crit version for miracles, some way of beeing unpredictable, would change that and meanwhile the defence would be lowered with not beeing (that much) able to use the double miracle effect and the chance to be interrupted.
what i finally am suggesting is increasing clerics operation zone in hunting and decreasing clerics strength on one place.