Heya, My thoughts on geas
Posted: Sun Nov 20, 2016 11:50 pm
Yo. I used to play quite some time ago, I played several characters and constantly tried to get into this game, Geas - was my first RP mud.
Geas has some great gameplay mechanics and a lot of things about it that are fun, but the problems I have with it stem from the fact that mechanics wise, and in some way, world wise, this game is NOT friendly towards a more casual player of the game, I , personally, want to play a fantasy game for the fantasy - and I'm an _avid_ roleplayer who wants to RP, create stories, and have fun doing that, I keep my OOC entirely separate from my IC character.
That said, a lot of cool things are gated behind extreme requirements that really, to me? aren't fun - and I don't know if anyone else feels this way but I personally feel that it shouldn't take months upon months - not just OOC time, but online played time and constantly doing stuff to achieve certain things - IE, stuff like being a mage (my knowledge on this isn't huge, as i never played a mage and probably never will because of the time commitment required)
Another example is the recently added 'ability' system - i love it, its really cool, but a friend of mine who has _30 days_ played on their character hasn't even gotten a single ability point yet, and they're as active as can be, last I was told, and I think that is a problem. A lot of things should be spread more evenly throughout the game, I feel, all of the real awesome stuff comes late game - which sure, makes sense, but we're here to roleplay people off on their own adventures, experiencing new things, and to me, my biggest sense of boredom was that..well, I was _DOING_ the same thing over and over again, and if I tried to go off to explore, well, it was most assuredly result in death (Even when I went with groups, i saw plenty of things, but often, all I could do was sit in the back and watch because my character was so weak they'd die instantly otherwise) <-- and this isn't fun for anyone.
ANother issue i have, and I know its probably perhaps somewhat lorebased, is the extremely, and I mean _EXTREMELY_ white and black good vs evil going on.
I honestly found it quite impossible to be someone who was nether good nor bad because the moment my characters dietiy, (Asral) was mentioned, a large majority of people that are say, tannites, are like .. omg ur bad!! Warmonger! and this to me just chased me away becuase there was litereal no attempt at story, just finger pointing and a unending .. thirst for creating conflict, that said - back then, geas had much fewer players then I see that are around online now.
I play games to have fun (And I hope you all do, otheriwse.. thats kinda weird ) and I want to have fun on this game, but its quite hard to when everything seems so far, far away. I love fantasy, and my biggest love of that is the magical nature of it, and that part of the game world (not just as mages) seems to be extremely gated or hard to get to. I dont have the time commit hours upon hours to this game.
Geas has some great gameplay mechanics and a lot of things about it that are fun, but the problems I have with it stem from the fact that mechanics wise, and in some way, world wise, this game is NOT friendly towards a more casual player of the game, I , personally, want to play a fantasy game for the fantasy - and I'm an _avid_ roleplayer who wants to RP, create stories, and have fun doing that, I keep my OOC entirely separate from my IC character.
That said, a lot of cool things are gated behind extreme requirements that really, to me? aren't fun - and I don't know if anyone else feels this way but I personally feel that it shouldn't take months upon months - not just OOC time, but online played time and constantly doing stuff to achieve certain things - IE, stuff like being a mage (my knowledge on this isn't huge, as i never played a mage and probably never will because of the time commitment required)
Another example is the recently added 'ability' system - i love it, its really cool, but a friend of mine who has _30 days_ played on their character hasn't even gotten a single ability point yet, and they're as active as can be, last I was told, and I think that is a problem. A lot of things should be spread more evenly throughout the game, I feel, all of the real awesome stuff comes late game - which sure, makes sense, but we're here to roleplay people off on their own adventures, experiencing new things, and to me, my biggest sense of boredom was that..well, I was _DOING_ the same thing over and over again, and if I tried to go off to explore, well, it was most assuredly result in death (Even when I went with groups, i saw plenty of things, but often, all I could do was sit in the back and watch because my character was so weak they'd die instantly otherwise) <-- and this isn't fun for anyone.
ANother issue i have, and I know its probably perhaps somewhat lorebased, is the extremely, and I mean _EXTREMELY_ white and black good vs evil going on.
I honestly found it quite impossible to be someone who was nether good nor bad because the moment my characters dietiy, (Asral) was mentioned, a large majority of people that are say, tannites, are like .. omg ur bad!! Warmonger! and this to me just chased me away becuase there was litereal no attempt at story, just finger pointing and a unending .. thirst for creating conflict, that said - back then, geas had much fewer players then I see that are around online now.
I play games to have fun (And I hope you all do, otheriwse.. thats kinda weird ) and I want to have fun on this game, but its quite hard to when everything seems so far, far away. I love fantasy, and my biggest love of that is the magical nature of it, and that part of the game world (not just as mages) seems to be extremely gated or hard to get to. I dont have the time commit hours upon hours to this game.