MUD client extensions
Posted: Thu Oct 27, 2005 10:47 am
I am kinda thinking of putting together some extensions for the lyntin mud client - mainly because I want to get back into coding again and I like python.
As GEAS is the only mud I play now - and I don't play often they are likely to be GEAS specific.
Just wondered if anyone had any ideas about what is and is not appropriate for a GEAS extension to a MUD client.
For example, I am not into robots much - I like the immersion that comes with having to type - also I dislike automappers so I probably won't go there - they destroy my suspension of disbelief and make the MUD seem small.
I am starting with a little gizmo to graphically display the exits to a room but I am totally open to doing anything that any of you guys feel would be good.
maybe something to fill a database with info about your char for viewing offline when you type *skills* or something.
By the way, I just thought that probably not many of you use lyntin, but any ideas appreciated.

J.
As GEAS is the only mud I play now - and I don't play often they are likely to be GEAS specific.
Just wondered if anyone had any ideas about what is and is not appropriate for a GEAS extension to a MUD client.
For example, I am not into robots much - I like the immersion that comes with having to type - also I dislike automappers so I probably won't go there - they destroy my suspension of disbelief and make the MUD seem small.
I am starting with a little gizmo to graphically display the exits to a room but I am totally open to doing anything that any of you guys feel would be good.
maybe something to fill a database with info about your char for viewing offline when you type *skills* or something.
By the way, I just thought that probably not many of you use lyntin, but any ideas appreciated.
J.