Static vs Dynamic Characters
Posted: Sun Jan 31, 2021 10:28 am
So this is just sharing some thoughts on character creation from an rp perspective. There are two main types of characters created, static and dynamic.
Static characters are characters made for a certain guild or build and their personality is sort of molded around whatever they were made to do. Static characters tend to not be very subject to change and development and tend to stay much the same regardless of what happens, hence their name. I'm not saying characters created like this never ever change, just that the player tends to want to play the predetermined path no matter what changes. These types of characters tend to be created because a player wants to play a certain guild.
Dynamic characters are characters for whom a personality and backstory are established at creation and they are subject to change, their guild and build choices being based off their personality and experiences. They'll go with whatever their development says, and these characters tend to be far more interesting to interact with because your interactions can actually have a meaningful effect on them. Now some characters who were built to be the static characters I mentioned above can become dynamic, but I'm thinking it's usually a product of the mentality in which the character was created.
I'm not really criticizing anyone here, just giving thoughts about characters.
Static characters are characters made for a certain guild or build and their personality is sort of molded around whatever they were made to do. Static characters tend to not be very subject to change and development and tend to stay much the same regardless of what happens, hence their name. I'm not saying characters created like this never ever change, just that the player tends to want to play the predetermined path no matter what changes. These types of characters tend to be created because a player wants to play a certain guild.
Dynamic characters are characters for whom a personality and backstory are established at creation and they are subject to change, their guild and build choices being based off their personality and experiences. They'll go with whatever their development says, and these characters tend to be far more interesting to interact with because your interactions can actually have a meaningful effect on them. Now some characters who were built to be the static characters I mentioned above can become dynamic, but I'm thinking it's usually a product of the mentality in which the character was created.
I'm not really criticizing anyone here, just giving thoughts about characters.