A classless MUD?
Posted: Thu Apr 15, 2021 5:45 pm
So I'm going to to make this intro short instead of overanalyzing it because I want this to be more discussed. Anyways, the game is technically classless, as you're not bound to a single class and the abilities that come with it. However, the progression of the game generally pushes any given player into a guild. Guilds can almost be considered joining a class, except it's possible to leave at dire consequences, and they tend to facilitate a certain type of build. Guilds come with a variety of benefits, with no mechanical drawbacks to speak of except for the mages. I.E., there is no benefit to staying guildless, as nearly everyone is aware and has told me. Joining a guild is an objectively better choice than not joining a guild. The drawbacks to being guilded are usually associated with roleplay. Which is fine until consideration is made to how many characters are made for the express purpose of joining a guild and reaping mechanical benefits.
I'm not asking for something specific to be changed. I just feel that the game can feel very cut and dry for being a "classless" system.
I'm not asking for something specific to be changed. I just feel that the game can feel very cut and dry for being a "classless" system.