special area's and actions having lasting effect on areas
Posted: Thu Feb 23, 2006 11:51 am
This topic is inspiered by the evil side topic
Hi, I think the idea of having the tower, insects and orb is very nice.
I think more of sides like that could be realy intresting if they are done well.
Sadly i think those places could need some improvements.
For example the orb. For normal players it is nearly impossible to get there even in team for the big ones the can even get it while suffering the negativ effect. And as the effect is very hard none who isn't able to get it back alone dares to touch it and getting a team to go there is hard giants ain`t the favorite enemies of most guys and they only have the fun nothing more.
I think an area where you need a strong team and getting a slight effect for the whole team that last for example for 2 weeks or 1 month would be more fun and encourage guys to form teams to go there.
or other ideas like: an holy place of evren where followers could heal themself a little that could be desecreted by the evil side for sure this shouldn't be possible by one guy but by a nice team. And with the order the evil guys are able to form a team.
As well ingreadents for rituals with various effects could be obtained in the cities you can´t go that easily. Like he needs a part off a relique from a holy person this could get the thieves more busy and dealing with both sides the good and evil.
Goods that can´t be easily taken out of a city because all guards attack you if they see you.
A ritual place where nasty rituals can be heald to summon a demon that does something. like enchanting your weapon for a short time to drew more blood that usual for some time.
This would show much better who is evil. The evil side wouldn´t dare to kill a maden to finish an amulet that makes you a little more resitant but would a taniel cleric do so? People might dislike guys who are carrying a blood red glowing feary skull in their inventory. Or crusaders could do a crusade at an undead area where they could obtain an ingreadience to destroy a nasty undead or to make bless their weapons. This way for example asral priests could show their real face as they might think to sacrifice a women to obtain some more fighting power or having another benifit might be acceptable.
As well it would be nice. If a group realy raids a city it could have some effect like having weaker guards for some time. Cities could be provided with gold from players or there treasure could be lowered as they earn money from taxes. If thieves rob the shops regulary could suffer penalties on income.
But on the other hand could regulary trading in a city increase the income of the city and the quality and ammount of guards again.
And lots of more stuff you could imagine.
For sure not all might agree with me. And for sure it would be tons of work to programm all those stuff. But a lot of stuff happen and have been programmed in geas since i started. I still remember the old very basic combat system and stuff like that. The cleric system has had major changes 3 times in the times i played i think.
So thanks to all those wizards who done this good work and fantastic mud
Hi, I think the idea of having the tower, insects and orb is very nice.
I think more of sides like that could be realy intresting if they are done well.
Sadly i think those places could need some improvements.
For example the orb. For normal players it is nearly impossible to get there even in team for the big ones the can even get it while suffering the negativ effect. And as the effect is very hard none who isn't able to get it back alone dares to touch it and getting a team to go there is hard giants ain`t the favorite enemies of most guys and they only have the fun nothing more.
I think an area where you need a strong team and getting a slight effect for the whole team that last for example for 2 weeks or 1 month would be more fun and encourage guys to form teams to go there.
or other ideas like: an holy place of evren where followers could heal themself a little that could be desecreted by the evil side for sure this shouldn't be possible by one guy but by a nice team. And with the order the evil guys are able to form a team.
As well ingreadents for rituals with various effects could be obtained in the cities you can´t go that easily. Like he needs a part off a relique from a holy person this could get the thieves more busy and dealing with both sides the good and evil.
Goods that can´t be easily taken out of a city because all guards attack you if they see you.
A ritual place where nasty rituals can be heald to summon a demon that does something. like enchanting your weapon for a short time to drew more blood that usual for some time.
This would show much better who is evil. The evil side wouldn´t dare to kill a maden to finish an amulet that makes you a little more resitant but would a taniel cleric do so? People might dislike guys who are carrying a blood red glowing feary skull in their inventory. Or crusaders could do a crusade at an undead area where they could obtain an ingreadience to destroy a nasty undead or to make bless their weapons. This way for example asral priests could show their real face as they might think to sacrifice a women to obtain some more fighting power or having another benifit might be acceptable.
As well it would be nice. If a group realy raids a city it could have some effect like having weaker guards for some time. Cities could be provided with gold from players or there treasure could be lowered as they earn money from taxes. If thieves rob the shops regulary could suffer penalties on income.
But on the other hand could regulary trading in a city increase the income of the city and the quality and ammount of guards again.
And lots of more stuff you could imagine.
For sure not all might agree with me. And for sure it would be tons of work to programm all those stuff. But a lot of stuff happen and have been programmed in geas since i started. I still remember the old very basic combat system and stuff like that. The cleric system has had major changes 3 times in the times i played i think.
So thanks to all those wizards who done this good work and fantastic mud