
It is true. However, when the top dog of a guild does command war, usually its members has little choice. Some times, the weaker ones/lower ranked in the guild did not truly want to make war but was forced to (and also many times just stopped logging on). While it is very hard, they could try to oppose their leader. It is not easy and you risk expulsion.. how did it get so messed up in the first place? How can someone sneak by through all the ranks, make it to top dog and do something against everyone else's wish..? Is noone having a sense of danger or even mistrust?Delia wrote:..but the whole guild angle has been thrown straight into the mix and things start escalating from there.
The problem here is IMHO the fact that permanent enemies of the Crusade (they are really code-wise permanent enemies where the underlying intent is that they should be hunted) are so easily accepted into the next guild. The second problem is that they are made guild leaders - that is basically an act of war itself. With this background you just need a little spark or even nothing and it's on..
I remember at least in the old days there was a person aspiring to join the shao-lin but was rejected as long as he had enemy status of the Asral clerics. Those kind of barriers seem to be removed or people just does not reflect about the meaning of accepting an enemy into their guild. Even less make it their leader. When it comes to _permanent_ enemies (that is really a heavy word in my eyes) I think you should _seriously_ consider the meaning of that.. It is the same for all of you darkelf wannabe's out there. Yes, it's cool for the first 10 minutes (as is talking sharply or getting a tattoo), but you will have to live with the decision for the rest of your life. If you put him in the leading spot - you place your entire guild on one card.
This is indeed a part of the "problem". But lets be honest, it was made just that hard-coded because of a reason. It's what people make out of the threat of becoming perma-enemy that seems to be ignored. I think joining even a guild that is in "constant war" with the Crusaders is a bad idea too. If you don't, even the Sathos and Crussies could maybe be leaving eachother alone (which IMHO could be a nice thing).Fernao wrote: From what I have heard and got told the problem in this particular war is that the crusade is unable to remove certain people from their enemy list. That forces you to either stop playing that character or joining a guild that is constantly at war with the crusade anyways. If you end up anywhere else, like Mona ending up with the Asrals, you are bound to bring your new guild into the conflict too.
I think guilds need to start picking their leaders a bit better and not whine at the code base. Why are you in the war in the first place? Make sure you know what you want your guild to be about. Watch out for bad eggs. Note that I am not personally critizing any Asrals here - I'm totally fine with the situation as it is. Maybe I can contribute with some tips though...
Constructive argument, Isengoo. If I can add my opinion in the mess, I would say they are self-proclaimed religious police. Overpowered in many ways, but they do in a way consider themselves a moral police. Obviously my opinion would differ from Matusalem's, but that is the beauty - everyone has their own opinion and as long as the admin does not point and say "xx is right" it's just that - opinions.Isengoo wrote: The Crusaders are kind of jerks.
It does sound like a tactic indeed. But the death priests don't get their god's will through.. so is it good RP? How long can a death-priest wait until he has to fulfill his gods wishes? Note that I know not much about it code wise, but it seems that a deathpriest who didn't do it would at least slowly feel ashamed or get penalized in some way.Ferranifer wrote: Maybe Sathos should just stop rising undead so everyone can see the Crusaders as the jerks they are.
And I do hate boiling down the Crusaders to "undead-killers", that is just a small part of what they do, IMHO. But that's a different story..