My thoughts as an Elvish Newbie
Posted: Sun Jun 17, 2007 2:01 am
It seems like feedback is a good thing, so I decided my perspective of the game might be entertaining for those who have been playing muds and geas forever!
I thought I might describe my days as a newbie elf. I think 8+ days of playing (4-5 months) time could be considered post-newbie sorta maby. (yeah you can disagree I don't care)
.
Anyways, I had no experience with muds or roleplaying games before this one. I played Halo and Starcraft/Warcraft 3 and various other games but nothing like this. One day. I found Geas after a few tries with random muds, and behold, A Brave new World of Words!!!
1. My first character (unnamed and unused) became a disaster. But, I do remember thinking, as the first thing I thought, "gee, AI is cool here. this must be one of the best muds!" So, as a newbie, I loved the speech and reactions of NPCs I first met.
2. About the area: I still can barely get around Geas without getting lost from time to time. I would like to say that when you begin geas, a newbie can get very frustrated with the way around, especially if he(she) is new to muds in general. Syntax is confusing enough. I remember trying to get to the underground. Talk about confusing! Maby it as just me, but I was about to kill the first dwarf I found because of stupid directions to their lair! I was fed up! Now, the only solution I can think of is a general map of geas. I can't emphasize this enough. Map=good! My best friend tried geas and gave up because he couldn't get around. He was new to muds as well...
3. Also, I was completely frustrated with trying to kill something at first, especially animals, for I thought those were the first things you should kill. This odd thought of killing animals was given to me by the tutorials, in which you kill a pheasant or something. In fact, I think Rex or some Crusader enlightened me about Kobolds. (edit: ment thildens)
So, at the time of kobold killing, I decided I loved this game, and mainly because of the combat system.
4. But soon I restarted with Delmon (for reason of my own and not the game itself), and came to this point again, graduating to nibblers.
At this point, I understood the combat system(to at least kill some things)
5. The conflict between Sathos and Tanielites:
This is interesting! I like it, but at the same time as a newbie it's annoying.
A newbie who wishes to survive should, as I believe, become neutral or an Asral follower. Now, you can say "well you should role play evil if your character is evil or you should role play good if your character is good", but that's why it is annoying. If you pick a side through, for example, butchering and eating a humanoid, ya get burned to the stake by crusaders. Getting burned by the stake or dying and losing stuff or whatever you lose could be very frustrating as a newbie. Plus, ya got to be good in the beginnning or you will die because "good rules" apply in the newbie areas. So, most newbies(I might be wrong about this) don't want to die by either side until they have a fighting chance; hence their Asral "calling". (I guess if you have fun dying then chosing a side won't affect you
).
6. Weapons and Armour:
I love the whole system, but wondered why there was an asome steel axe when the best "store bought" daggers were "throwing". But I don't really care now.
7. I love the characters of Geas. Everyone of you are great players and I can't think of better, especially those more experienced.
Good job at your roleplaying.
So, to sum up my points as a newbie:
I love the combat system
I love the NPCs
I love the great players
I disliked the misleading tutorial (maby we could kill a kobold in it)
I disliked and like the odd feeling that if you do something wrong you will be killed
I disliked the confusion of movement around the areas. Basically I got (and get) lost too much... Oh, and yes... stupid newbies will walk into the swamp, and/ or tundra with nasty wolves
, out of curiosity and some will quit because of it.
There it is. It's probably useless but there's my thoughts as a newbie elf
I thought I might describe my days as a newbie elf. I think 8+ days of playing (4-5 months) time could be considered post-newbie sorta maby. (yeah you can disagree I don't care)
.
Anyways, I had no experience with muds or roleplaying games before this one. I played Halo and Starcraft/Warcraft 3 and various other games but nothing like this. One day. I found Geas after a few tries with random muds, and behold, A Brave new World of Words!!!
1. My first character (unnamed and unused) became a disaster. But, I do remember thinking, as the first thing I thought, "gee, AI is cool here. this must be one of the best muds!" So, as a newbie, I loved the speech and reactions of NPCs I first met.
2. About the area: I still can barely get around Geas without getting lost from time to time. I would like to say that when you begin geas, a newbie can get very frustrated with the way around, especially if he(she) is new to muds in general. Syntax is confusing enough. I remember trying to get to the underground. Talk about confusing! Maby it as just me, but I was about to kill the first dwarf I found because of stupid directions to their lair! I was fed up! Now, the only solution I can think of is a general map of geas. I can't emphasize this enough. Map=good! My best friend tried geas and gave up because he couldn't get around. He was new to muds as well...
3. Also, I was completely frustrated with trying to kill something at first, especially animals, for I thought those were the first things you should kill. This odd thought of killing animals was given to me by the tutorials, in which you kill a pheasant or something. In fact, I think Rex or some Crusader enlightened me about Kobolds. (edit: ment thildens)
So, at the time of kobold killing, I decided I loved this game, and mainly because of the combat system.
4. But soon I restarted with Delmon (for reason of my own and not the game itself), and came to this point again, graduating to nibblers.
At this point, I understood the combat system(to at least kill some things)
5. The conflict between Sathos and Tanielites:
This is interesting! I like it, but at the same time as a newbie it's annoying.
A newbie who wishes to survive should, as I believe, become neutral or an Asral follower. Now, you can say "well you should role play evil if your character is evil or you should role play good if your character is good", but that's why it is annoying. If you pick a side through, for example, butchering and eating a humanoid, ya get burned to the stake by crusaders. Getting burned by the stake or dying and losing stuff or whatever you lose could be very frustrating as a newbie. Plus, ya got to be good in the beginnning or you will die because "good rules" apply in the newbie areas. So, most newbies(I might be wrong about this) don't want to die by either side until they have a fighting chance; hence their Asral "calling". (I guess if you have fun dying then chosing a side won't affect you
6. Weapons and Armour:
I love the whole system, but wondered why there was an asome steel axe when the best "store bought" daggers were "throwing". But I don't really care now.
7. I love the characters of Geas. Everyone of you are great players and I can't think of better, especially those more experienced.
Good job at your roleplaying.
So, to sum up my points as a newbie:
I love the combat system
I love the NPCs
I love the great players
I disliked the misleading tutorial (maby we could kill a kobold in it)
I disliked and like the odd feeling that if you do something wrong you will be killed
I disliked the confusion of movement around the areas. Basically I got (and get) lost too much... Oh, and yes... stupid newbies will walk into the swamp, and/ or tundra with nasty wolves
There it is. It's probably useless but there's my thoughts as a newbie elf