Alchemy Question
Posted: Mon Dec 03, 2007 4:01 am
As I try out recipes, play with them, and try to classify herbs by their effects... I find myself wondering, just how complicated is the current alchemy system? Is it even very systematic? It appears rather chaotic in the sense that what happens in some cases does not seem to happen others, and it is difficult to gauge exactly what is going on when you mix herbs together.
Any trends or generalizations seem to be imperfect, and one can't help but wonder whether all the known recipes are just arbitrary, hidden things that can't be rationally deduced but rather must be found by luck.
For example (I'm going to get a bit abstract, sorry if I disclose too much), the restorative potions (cure, coca, mana), the ones that take a single effect and amplify it, with the others being eliminated/reduced:
They tend to have two herbs of one type that match the amplified effect, an "other" herb, and a fourth herb that seems a little arbitrary. As for which "other" herb is used, in the coca potion, it is one whose effect match the two main herbs' key effect; in the cure potion, it is one whose effect matches the two main herbs' key effect; in the mana potion, it is one that oppose the main herbs' key effect.
What?
I know the alchemy system is being replaced, but I have to admit... I kind of liked the old one, if only because it had this mystery. I just have some questions about it: is it possible to rationally deduce new recipes, or are things so riddled with arbitrary exceptions that it is next-to-impossible?
I am never sure whether the "trends" I discover are real, or are just imaginings.
If it does indeed make sense, is rational, has laws, and it is possible to deduce new recipes simply by considering the herbs, then bravo. But is this even true? And, if so, why were the players just expected to find out the rules themselves? I know the thing was in development for ooc years, and if it is something genuinely complex and just plain awesome (like other things in Geas), I would hesitate to want to throw it out if it's just an issue of players not having direction.
Any trends or generalizations seem to be imperfect, and one can't help but wonder whether all the known recipes are just arbitrary, hidden things that can't be rationally deduced but rather must be found by luck.
For example (I'm going to get a bit abstract, sorry if I disclose too much), the restorative potions (cure, coca, mana), the ones that take a single effect and amplify it, with the others being eliminated/reduced:
They tend to have two herbs of one type that match the amplified effect, an "other" herb, and a fourth herb that seems a little arbitrary. As for which "other" herb is used, in the coca potion, it is one whose effect match the two main herbs' key effect; in the cure potion, it is one whose effect matches the two main herbs' key effect; in the mana potion, it is one that oppose the main herbs' key effect.
What?
I know the alchemy system is being replaced, but I have to admit... I kind of liked the old one, if only because it had this mystery. I just have some questions about it: is it possible to rationally deduce new recipes, or are things so riddled with arbitrary exceptions that it is next-to-impossible?
I am never sure whether the "trends" I discover are real, or are just imaginings.
If it does indeed make sense, is rational, has laws, and it is possible to deduce new recipes simply by considering the herbs, then bravo. But is this even true? And, if so, why were the players just expected to find out the rules themselves? I know the thing was in development for ooc years, and if it is something genuinely complex and just plain awesome (like other things in Geas), I would hesitate to want to throw it out if it's just an issue of players not having direction.