I didn't say your criticism is odd, I said the reasoning behind your criticism strikes me as odd. The way I was phrasing it should make it fairly obvious that it's my personal opinion and not a claim to be an undeniable fact.vurdijak wrote:I would think that constructive criticism of the game would be welcomed and not considered 'odd' or unfairly labeled 'anti-RP'.
And if you want me to elaborate on that:
to which you repliedamrat wrote:Geas is a multi-user fighting game, where roleplaying is allowed and staying IC is enforced.
Considering that criticizing the way how experience is distributed within a game is usually found more among the less RP-oriented and more achievement-oriented groups of a MUD, I personally find the above mentioned quotes in connection with the original post a bit odd, especially if one takes into account that it's perfectly fine and possible to roleplay something else than a fighter, and to excel in many other non-fighting skills or professions without having to kill ("to kill" as in combat experience) anything.vurdijak wrote:I think you hit the nail on the head. Thank you for clarifying it for me in words I probably could not have put together.
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The answer is: Geas is not built for non-fighters, so dont expect to be on equal footing if you choose to play one.