Summarized there seems to be a need to
a) adjust prices so that a glass of milk does not cost more than a set of armour.
b) recalculate the income of different trades, while not leaving newbies stranded.
Maybe we should start a wiki page to collect ideas.
Geas economy
Moderator: Wizards
- Devi
- Hero
- Posts: 332
- Joined: Thu Jun 30, 2005 11:58 am
I think that this is a problem too. I can think of three ways to fix this:On that note, it's kind of a pain selling a dozen or more of a certain type of armour, and only getting like 1 bronze coin for everything because there's already at least 1 item of that type in stock.
1. more weapon/armour shops.
2. higher limit for shops buying weapons/armour
3. alternative ways to sell weapons/armour
Method 3 might involve a blacksmith who would buy old weapons and armour as scrap metal. Think of it as scalps but with swords and axes instead. Bigger weapons get more money. Heavier weapons are harder to haul back, so it's balanced. There could even be a chart to make it competitive.
I'd also like to see weapons and armours disappear with the corpses of npcs. So, when an npc corpse decays, his weapons and all decay too (part of the corpse!). Right now, some npcs will pick up everything their fallen comrades left behind, but it can be really distracting and a little spammy, and sometimes they don't get everything, making it so that there are a few boots or gauntlets on the ground for a very long time.
- rafael
- Professional
- Posts: 93
- Joined: Thu Oct 25, 2007 11:35 pm
I would vote for adding someone who would pay for the low quality stuff (monster crafted armorus / weapons, etc) and banged up weapons to use them solely for the materials they can get from them. They would pay less than selling the item, but they would take all they can afford. Once the raw materials are extracted they could even sell them, it could even be a craftsman guild. A scavenger, grave and battlefield looter, sort of profession. Bottles for crystal, surely rare, too , it could be reused for windows and so on. Scraps of leather from armours, and bits of metal could be smelted from weapons and armour. It's never made much sense to me that a weaponshop would buy all that crap. I appreciated the fact that in Geas it was more or less left lying around instead of being the number one source of income for players, as can happen in other games. This solution is the one I tend to the most. It might also be a source of materials (of varying quality) for those who are not craftsmen.
- anglachel
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