Trading Post!

If it's no bug or an idea, but it's still MUD-related, it goes here.

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Delmon
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Trading Post!

#1 Post by Delmon » Fri May 23, 2008 3:40 pm

I guess this is new!?
Great idea! Nice job whoever decided to code that. haven't tried it out but just reminds me of how much work admins put into the game so good job.

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Delia
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#2 Post by Delia » Sat May 24, 2008 5:47 am

Oh, a new thingy? Need to check it out :)
"To be is to do" - Sokrates
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Sairina
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#3 Post by Sairina » Sat May 24, 2008 1:23 pm

Nice :)
I just wonder - what happens if something isn't sold? Is the item lost at reboot? Can I claim it back, or reduce the price?

Grindel
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#4 Post by Grindel » Sat May 24, 2008 1:40 pm

That's a nice addition!

Unfortunately the the price regulation makes it quite useless. Grindel does not want to offer a Katana for just 6 silver coins, but the system will not accept more. :-(

Why not let the market take care of the prices? If someone is willing to pay what is asked for, fine. If no one wants it, maybe the owner can withdraw the offer or change the price, just as Sairina mentioned.

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anglachel
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#5 Post by anglachel » Mon May 26, 2008 4:26 am

The items will stay in the shop till they are sold or the owner remove his/her offer. To remove the offer, the owner can buy it back for free.
The pricerange should prevent that a 10 gc sword is sold for 1 cc or a pebble is sold for 10 gc. So that every buyer can be sure that the price-value rate is not unfair. Altought it can be a costly acquisition!
The pricerange base on the shopprices, but you can demand more as a normal shops does (or less) and the keeper in the tradingpost tries to get more money for it.
Maybe some items are too cheap or too expensive, but this can be changed. ;)

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Naga
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#6 Post by Naga » Mon May 26, 2008 4:53 am

Not sure if it's possible or not, but you should be able to offer multiple items together. Like "60 parchments" under a single price. Sorry for not testing before asking.

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anglachel
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#7 Post by anglachel » Mon May 26, 2008 6:13 am

A 'multiple offer' is possible for items like parchments, leathers, feathers, minerals stones etc.
But only if they are from the same quality, kind, weight, ...

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anglachel
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#8 Post by anglachel » Mon May 26, 2008 7:59 am

Sairina wrote:Can I claim it back, or reduce the price?
I forget to say: After you buy it back (no charge for you) you can add a new offer with an other price. The new offer costs again 1 bronze coin. So you loose only the bronze coin for adding the first offer.

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#9 Post by Grindel » Mon May 26, 2008 8:00 am

A lower bound for the prices sounds OK to me, but the upper one would require a lot of changes to the appraise-values of items, since the appraise does not know what is rare in the game...


Why not allow prices to go higher and let the trader make comments on them:

On valueing:

"Sure, I can try to sell this crap for 10 gold coins, but you better not ask more than $appraise_value*2 for it!"

Or on checking items:

"The seller asks 10 gold coins for this crap, which is daylight robbery if you ask me."

"The seller asks 5 gold coins for this crap, which seems to be a bit more than its worth."

"The seller asks 2 gold coins for this crap. That sounds like a reasonable price."

"The seller asks just 8 silver coins for this crap, that's a real bargain."

Grindel
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#10 Post by Grindel » Sat May 31, 2008 10:13 am

Wow, thanks for the quick action, this is much better now! :D

vurdijak
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trading post

#11 Post by vurdijak » Sun Jun 01, 2008 5:03 pm

The trading post is a great feature. Thanks to the imms for this work.

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