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Trading Post!

Posted: Fri May 23, 2008 3:40 pm
by Delmon
I guess this is new!?
Great idea! Nice job whoever decided to code that. haven't tried it out but just reminds me of how much work admins put into the game so good job.

Posted: Sat May 24, 2008 5:47 am
by Delia
Oh, a new thingy? Need to check it out :)

Posted: Sat May 24, 2008 1:23 pm
by Sairina
Nice :)
I just wonder - what happens if something isn't sold? Is the item lost at reboot? Can I claim it back, or reduce the price?

Posted: Sat May 24, 2008 1:40 pm
by Grindel
That's a nice addition!

Unfortunately the the price regulation makes it quite useless. Grindel does not want to offer a Katana for just 6 silver coins, but the system will not accept more. :-(

Why not let the market take care of the prices? If someone is willing to pay what is asked for, fine. If no one wants it, maybe the owner can withdraw the offer or change the price, just as Sairina mentioned.

Posted: Mon May 26, 2008 4:26 am
by anglachel
The items will stay in the shop till they are sold or the owner remove his/her offer. To remove the offer, the owner can buy it back for free.
The pricerange should prevent that a 10 gc sword is sold for 1 cc or a pebble is sold for 10 gc. So that every buyer can be sure that the price-value rate is not unfair. Altought it can be a costly acquisition!
The pricerange base on the shopprices, but you can demand more as a normal shops does (or less) and the keeper in the tradingpost tries to get more money for it.
Maybe some items are too cheap or too expensive, but this can be changed. ;)

Posted: Mon May 26, 2008 4:53 am
by Naga
Not sure if it's possible or not, but you should be able to offer multiple items together. Like "60 parchments" under a single price. Sorry for not testing before asking.

Posted: Mon May 26, 2008 6:13 am
by anglachel
A 'multiple offer' is possible for items like parchments, leathers, feathers, minerals stones etc.
But only if they are from the same quality, kind, weight, ...

Posted: Mon May 26, 2008 7:59 am
by anglachel
Sairina wrote:Can I claim it back, or reduce the price?
I forget to say: After you buy it back (no charge for you) you can add a new offer with an other price. The new offer costs again 1 bronze coin. So you loose only the bronze coin for adding the first offer.

Posted: Mon May 26, 2008 8:00 am
by Grindel
A lower bound for the prices sounds OK to me, but the upper one would require a lot of changes to the appraise-values of items, since the appraise does not know what is rare in the game...


Why not allow prices to go higher and let the trader make comments on them:

On valueing:

"Sure, I can try to sell this crap for 10 gold coins, but you better not ask more than $appraise_value*2 for it!"

Or on checking items:

"The seller asks 10 gold coins for this crap, which is daylight robbery if you ask me."

"The seller asks 5 gold coins for this crap, which seems to be a bit more than its worth."

"The seller asks 2 gold coins for this crap. That sounds like a reasonable price."

"The seller asks just 8 silver coins for this crap, that's a real bargain."

Posted: Sat May 31, 2008 10:13 am
by Grindel
Wow, thanks for the quick action, this is much better now! :D

trading post

Posted: Sun Jun 01, 2008 5:03 pm
by vurdijak
The trading post is a great feature. Thanks to the imms for this work.