protect

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luminier
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protect

#1 Post by luminier » Mon Jun 23, 2008 3:26 pm

with a high protect skill do you protect the protected part extra well?

i was wondering because the skill desc says that when you protect a certain part the defence of others is lowered. alright that seems fair. but with a high skill shouldn't that negativity be lowered, or even ignored all together?

with a protect skill at 100 for example, one should be able to prove extra protection for a given body part while still protecting other parts with normal protection. is this the case? or was what i suspected in my first sentence true.

(sorry for making little sense i can clarify)
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#2 Post by adanath » Mon Jun 23, 2008 4:16 pm

The whole point of the protect skill is that you are putting extra effort into guarding a certain part of your body. Regardless of skill this will simply open up other areas more.

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#3 Post by luminier » Mon Jun 23, 2008 4:20 pm

ah I see. thank you.
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#4 Post by anglachel » Tue Jun 24, 2008 3:26 am

Yes, if you protected a special location, it bit more easier to hit you, but the chance to get the hit on the protected location descreases.
With the rise of your protect skill your mali will descrease.
The aim skill works similar. The chance to hit is bit descreased, but if you hit, you have a highger chance to hit the wanted location.
With the rise of you aim skill your mali will descrease.
With very high aim and procted skill you will get the full befits and the penalties will nearly drop to zero.

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Re: protect

#5 Post by Chikatilo » Wed Jun 25, 2008 4:53 am

would it make sense if there would be a command which allows you to do the other opposite of protect; trying to take hits with some part of the body. I think it makes sense that if you would get arms very well armored you would try to redirect blows there at the last moment. This could be useful when you have only one part very well armored (while protect is useful when one part is not).
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Re: protect

#6 Post by tessa » Wed Jun 25, 2008 6:32 am

I think that's generally what deflect does, just passively instead of manually.

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Re: protect

#7 Post by luminier » Wed Jun 25, 2008 6:13 pm

i don't really think deflect makes well armoured spots get hit more. i think it's sole purpose is that if you are light enough you will deflect blows by any given area that is targetted/hit.

in my opinion no such skill exists to redirect blows to a certain area.
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Re: protect

#8 Post by tessa » Wed Jun 25, 2008 10:01 pm

Well yes, it doesn't redirect attacks to a specific bodypart, but it redirects attacks to a less vulnerable part of whatever's being attacked, or something like that.

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Re: protect

#9 Post by luminier » Thu Jun 26, 2008 1:02 am

really? i didn't know that.
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tessa
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Re: protect

#10 Post by tessa » Thu Jun 26, 2008 1:06 am

From the help file:
NAME
deflect - shows your ability to minimize damage and avoid
criticals

SYNOPSIS
deflect

DESCRIPTION

Deflect is your ability to reduce the damage of a hit of your
opponent. Through a quick move you prevent your enemy's sword
from cutting as deep as normal. After a hit you use a more
economic movement style, so that the wounds don't become worse.
I think this is generally what people would be aiming to achieve with a 'redirect' skill.

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Re: protect

#11 Post by Delia » Thu Jun 26, 2008 1:07 am

I think it might work being an other function of 'protect' skill available at skill 40 or 60?
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Re: protect

#12 Post by tessa » Thu Jun 26, 2008 1:17 am

I just went and checked the definition of 'deflect' to be sure, and it's the exact same thing as redirecting an attack. So I would disagree with having another deflect skill.

I guess a redirect ability could be added upon getting 60 deflect, but I have a feeling a manual deflection system would work a lot less effectively than the current automatic one.

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Re: protect

#13 Post by luminier » Thu Jun 26, 2008 1:17 am

im fully with Delia. although.... some people could easily abuse that. heavily armour their torso and hardly ever have something get through. i know the crusaders would be pretty hard to damage this way. only thing ive seen hit my torso with damage is a huge skeleton with a two hander sword.


i kinda also disagree with you tessa. the description just enforces what i thought orignally. i don't really understand how you think deflect, "redirects".
it doesn't exactly what it says, it softens blows.
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Re: protect

#14 Post by Delia » Thu Jun 26, 2008 1:21 am

Naturally while doing so one's ability to effectively attack would be reduced? Perhaps defence also as attention is being focused around the particular location.
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Re: protect

#15 Post by luminier » Thu Jun 26, 2008 1:27 am

the best offence is a good defence. id be willing to accept that Delia. but i don't know if it would majorly throw the balance of fighters again.
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Re: protect

#16 Post by tessa » Thu Jun 26, 2008 1:28 am

luminier wrote:i kinda also disagree with you tessa. the description just enforces what i thought orignally. i don't really understand how you think deflect, "redirects".
define: deflect on Google wrote: Definitions of deflect on the Web:
debar: prevent the occurrence of; prevent from happening; "Let's avoid a confrontation"; "head off a confrontation"; "avert a strike"
turn from a straight course, fixed direction, or line of interest
turn aside and away from an initial or intended course

distract: draw someone's attention away from something; "The thief distracted the bystanders"; "He deflected his competitors"
parry: impede the movement of (an opponent or a ball); "block an attack"
Now I challenge you to explain your 'redirect' skill with a description that can't be reworded into something similar to one of the above definitions (I highlighted the most precise ones). ;)

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Re: protect

#17 Post by luminier » Thu Jun 26, 2008 1:33 am

when you see the description
Deflect is your ability to reduce the damage of a hit of your
opponent. Through a quick move you prevent your enemy's sword
from cutting as deep as normal. After a hit you use a more
economic movement style, so that the wounds don't become worse.
it seems to be that deflect means you are hit, you move to lessen the blow on the hit area, you take less damage. i doesnt' seem to me that the blow is "redirected" because to me that would mean the blow is moved from say... the right hand to the right arm to incur less damage. and i don't think deflect does that.
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Re: protect

#18 Post by tessa » Thu Jun 26, 2008 1:45 am

It's still the same thing. I doubt a 'redirect' skill will be added anyway, because then everyone will want to redirect everything to the most protected area of the body (99% of the time being the torso), which results in aim being basically useless in pvp, and melee combat being much more drawn out, because now everyone will be aiming at torsos and nothing else (with advantage to clerics that don't need to pierce 3-5 layers of armour to do damage with miracles).

Ultimately, I don't see that as anything but a detriment to combat. Especially since the deflect skill handles deflection in a much more balanced manner.

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Re: protect

#19 Post by luminier » Thu Jun 26, 2008 2:00 am

ya ill agree with you there tessa, i stated that earlier on and i also think it would be fairly pointless to include.
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Re: protect

#20 Post by vurdijak » Thu Jun 26, 2008 9:33 am

I think that using an armoured arm or hand to block an attack is very different from the deflect skill as it currently is in Geas.

That said, I also dont think it would make sense to let players use ANY other body part other than arms to block blows.

A command like 'absorb blows with arms' could like a more nuanced protect skill. Are there any real fighters out there, that know of positives or negatives in absorbing blows with arms as opposed to...dodging, using a shield or weapon to block...etc?

Probably more than anything, I like the image of a skilled warrior being so confident in movement and armour that he can use his armour like a shield

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