Occupations and income

If it's no bug or an idea, but it's still MUD-related, it goes here.

Moderator: Wizards

Post Reply
Message
Author
User avatar
Tibertus
Newbie
Posts: 3
Joined: Sun Jun 29, 2008 11:37 pm

Occupations and income

#1 Post by Tibertus » Tue Jul 01, 2008 8:43 pm

So, in the past, I've come under the impression that its expected of anyone who wants to make money that they should mine. Now the character I am currently trying to develope I want to become knightly, a sort of wandering chevalier if you will. I really don't see mining as the type of activity such a character would undertake.

So am I under the wrong impression that mining is almost expected of characters wishing to make money?

adanath
Champion
Posts: 505
Joined: Fri Jul 21, 2006 9:36 am
Location: Lynchburg, VA

Re: Occupations and income

#2 Post by adanath » Tue Jul 01, 2008 9:11 pm

First of all,

There are many ways to make money provided within the game, from doing quests to even doing services for cities, armours and weapons can be sold, jobs completed, you can ask characters in character how to make the most money and I am sure they will provide you with many alternatives to mining.

Also,

Virtually all of the Knights, and Chevaliers, and even "honourable" warriors, whom I have come in contact with mine. Mining can have many goals from making money to making better armorus for your knight-like character.

User avatar
Tibertus
Newbie
Posts: 3
Joined: Sun Jun 29, 2008 11:37 pm

Re: Occupations and income

#3 Post by Tibertus » Wed Jul 02, 2008 6:58 am

adanath wrote:First of all,

There are many ways to make money provided within the game, from doing quests to even doing services for cities, armours and weapons can be sold, jobs completed, you can ask characters in character how to make the most money and I am sure they will provide you with many alternatives to mining.

Also,

Virtually all of the Knights, and Chevaliers, and even "honourable" warriors, whom I have come in contact with mine. Mining can have many goals from making money to making better armorus for your knight-like character.
Ok, your first point.
Quests are limited and not exactly a steady source of income. The only city service I have seen is collecting scalps for Elvandar. And selling weapons and armour is not at all efficient... especially when you can get ten times as much money for the same weight in scalps. I haven't really asked anyone else what they do for money, but it seems most of the people Tibertus knows IC just collect scalps.

Second point,
I'm sorry, but I really don't see how knights trudging around in caves swinging around shovels like some dirty peasant is good role play. I mean how can other characters see my character as a knight in shining armour (eventually) if most of his time is spent covered in dirt? Plus, its just not the direction I want to take him.

I don't mind doing lots of work to get money, so I'll just stick to scalping, however, I wanted to know if other crafts were viable sources of income.

User avatar
anglachel
Site Admin
Posts: 823
Joined: Wed Jun 22, 2005 12:42 pm
Location: somethere
Contact:

Re: Occupations and income

#4 Post by anglachel » Wed Jul 02, 2008 8:29 am

There are monsters that can be a source of income. They are not easy to find and not easy to kill.
If you find a rare and interesting item (no quest-items!!!), you can try to sell it in the tradingshop to other player.

adanath
Champion
Posts: 505
Joined: Fri Jul 21, 2006 9:36 am
Location: Lynchburg, VA

Re: Occupations and income

#5 Post by adanath » Wed Jul 02, 2008 8:51 am

There are MANY ways to make money as a knight without mining. MANY. I just simply tried to be vague on purpose in order to encourage you to look and ask around in character. If you are to be knight-like and bash evil or wrong-doers etc then why not turn in the scalps. Money can be easily made this way and all in a fighting manner rather than a digging manner.

As far as a Knight roleplaying digging rocks, it depends on how you build your character. That is a matter of personal preference. Mining can be anything from a practical search for the best armours so that you may overcome the fiercest adversaries, to strength training, since that is what mining trains extensively. Indeed, also you have your snobbish, knights, and your knights who esteem the virtue of humility. You can roleplay yours however you wish, but it is your choice and your character's choice what to do about mining.

As as anglachel said there are many mobs that have money or valuable things in their possession.

vurdijak
Hero
Posts: 357
Joined: Tue Aug 09, 2005 5:28 pm

Re: Occupations and income

#6 Post by vurdijak » Wed Jul 02, 2008 8:54 am

I play music in the inns to collect money. I have seen some people make several gold selling logs in Arborea. Someone mentioned juggling as a source of income. I think it was Eirikeld.

Also, there are times when I would pay a good deal to have my weak nonfighting character escorted into a dangerous mine.

Making and selling parchments will be a good way to make money as long as there are scribes to buy them, which right now there is at least one.

User avatar
eirikeld
Professional
Posts: 76
Joined: Tue Oct 30, 2007 9:47 am
Location: West Coast, USA

Re: Occupations and income

#7 Post by eirikeld » Wed Jul 02, 2008 12:01 pm

As mentioned by Vurdijak, I have explored many ways to make money in Geas. A list would include, but is not limited to: juggling, fishing, logging, singing [at inns], tanning, leatherworking, questing, trapping, gambling, mining, killing[coins from monsters], looting[items from monsters], and others I'm sure. Here is what I have found so far:

Questing: a great source for starting money, but it is not sustainable. I would not consider this a career position. Good to do, great for starting gold, but you can not do it constantly.

Craft guilds: these are very much hit or miss. The basic rule here is: if you are selling only to the guild, it will not make you wealthy. Like all good economies, the laws of supply and demand dominate Geas' as well. I encourage craft guilds, so find one that makes sense for your character, story, and such. I have.

Killing / looting: this can be a good source of money, but not as much early on. With some diligence and persistence, it can pay off early on, but it takes dedication.

Alternatives: as seen from my list above, many of my attempts fall into this grouping. My experiences here vary, but in general these are dependable, and are more or less outside of the player economy, though they fit into the main economy. Ex. players don't buy fish, but the stores do. Same for lumber. There will always be crowds in markets, and inns, though these do fluctuate. However, there are limits to these [no market crowds at night, only a couple songs per inn, etc.].

The bottom line is: money is a skill, like any other in the game. If you want it bad enough, spend time at it. All of the above methods improve with your skill in the chosen field. I make more juggling than when I started. Same goes for singing, killing, etc. You are not born wealthy, you become so by work and persistence.

User avatar
Devi
Hero
Posts: 332
Joined: Thu Jun 30, 2005 11:58 am

Re: Occupations and income

#8 Post by Devi » Wed Jul 02, 2008 1:35 pm

On the complete other side of the spectrum are the sources of income that are entirely reliant on players.

Sometimes people will pay to have books written, copied, or transcribed. Others may pay for escorts or basic services. In the past, there have even been opportunities to make money from writing songs and poems.

If your character announces his availability on a public board, I'm sure he'll find a bit of work.

I've been very pleasantly surprised by how much Devi can get done by paying other people to do it. I've yet to find a service in Geas that can't be bought!

(And yes - someone trapped Devi in Yanna's hut once :( )

User avatar
Tibertus
Newbie
Posts: 3
Joined: Sun Jun 29, 2008 11:37 pm

Re: Occupations and income

#9 Post by Tibertus » Wed Jul 02, 2008 2:11 pm

I'm sorry if I came across as a bit harsh, I was just upset that it seems like almost everyone mines. I was just looking for an answer if other craft guilds could be sources of income, and from the answers here it seems they are if you know how to sell whatever it is you produce or do. I didn't need specific answers... just some reasurance maybe.

User avatar
luminier
Overlord
Posts: 2732
Joined: Wed Jul 25, 2007 11:40 pm
Location: Manitoba Canada

Re: Occupations and income

#10 Post by luminier » Wed Jul 02, 2008 8:00 pm

well as you may or may not have noticed, scalps are good money, especially when you get to the point you can kill giants very quickly, in leathers and with your bare hands (cough ehhehe).

but regardless yes there are tons of ways besides mining. very very many ways. personally i find scalping works for me, because im killing monsters, why not get there scalps and get some profit while i train.

like adanath said. many many ways to get money other than mining. you don't have to even pick up a shovel or mining tool ever if you don't want to and still have a pretty lucrative lifestyle.
The right man in the wrong place can make all the difference in the world.

Post Reply