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Theft or not?

Posted: Wed Jul 02, 2008 11:44 pm
by matusalem
After defeating an enemy in stunmode, is it considered theft by game mechanics to take items off the incapacitated monster? Will it negatively affect karma?

Re: Theft or not?

Posted: Thu Jul 03, 2008 12:00 am
by Delia
I think the game mechanics will not treat that similarly to 'pick pocket'. One could have tons of questions though about what is the difference between picking a pocket and beating/killing someone and then taking their stuff :twisted:

Re: Theft or not?

Posted: Thu Jul 03, 2008 12:17 am
by luminier
well delia the difference is, one of these people have big muscles while the other does not.


but no it's not treated as pick pocketing.

Re: Theft or not?

Posted: Fri Oct 03, 2008 11:45 pm
by stilgar
luminier wrote:well delia the difference is, one of these people have big muscles while the other does not.
I'd love the idea of a 3 meters high, hissing muscular thief :twisted:

Re: Theft or not?

Posted: Sat Oct 04, 2008 5:54 am
by sun
matusalem wrote:After defeating an enemy in stunmode, is it considered theft by game mechanics to take items off the incapacitated monster? Will it negatively affect karma?
This is a good point.. It really should.

Re: Theft or not?

Posted: Sat Oct 04, 2008 6:07 am
by Zengo
Well, just use your good judgment here.

If you think it should count as pickpocketing, and you do not want to be a pickpocket.............do not do it.

If you do not care, and see no reason why you should not do it.....the go ahead. Just act accordingly to how your character would act.

Re: Theft or not?

Posted: Tue Oct 07, 2008 4:04 pm
by ramandu
I think the point here is that looting is not coded.

This may be difficult to code, but the idea of an honorable warrior stripping an enemy and selling his/her stuff and collecting the coins off the dead is not c/w with roleplay. I am sure that there are IC reasons that one could justify the actions: i was destroying evil and am putting the left-over coins to good use rather than allowing them to be lost or used by evil, etc. However, killing just for the sake of looting should be roleplayed.

I guess my point is that geas is not scored and if your goal as a player is to amass fortune, you have an obligation to a build a character for whom such behavior is consistent. Conversly, if you have built a character who is going to punish thieves, they ought to have an awfully good rational to loot a corpse. (or at least the player ought to realize that they are intentionally creating a flawed and hypocritical character if they do so.)

Re: Theft or not?

Posted: Wed Oct 08, 2008 4:06 am
by sun
ramandu wrote:I think the point here is that looting is not coded.

This may be difficult to code, but the idea of an honorable warrior stripping an enemy and selling his/her stuff and collecting the coins off the dead is not c/w with roleplay. I am sure that there are IC reasons that one could justify the actions: i was destroying evil and am putting the left-over coins to good use rather than allowing them to be lost or used by evil, etc. However, killing just for the sake of looting should be roleplayed.

I guess my point is that geas is not scored and if your goal as a player is to amass fortune, you have an obligation to a build a character for whom such behavior is consistent. Conversly, if you have built a character who is going to punish thieves, they ought to have an awfully good rational to loot a corpse. (or at least the player ought to realize that they are intentionally creating a flawed and hypocritical character if they do so.)
Yep, I agree. And even when you try to justify picking stuff off of corpses, if you're really rigid and strictly goodie goodie you are still taking something that isn't yours, even if the guy who owned it was scum. It is of course maybe justifiable if you put it to good use or donate it, but there is not only advantages in such reasoning. If the coins go for your own fun and profit, It could be considered evil..